It is also AOE, which means it can freeze MORE THAN ONE PERSON, making it good for crowd control and such. This move also freezes and stuns more the longer it travels, making it good to catch runners, both on ground and the air. This move is good for catching the opponent, as well as combo-ing the heck out of them. It breaks Ken, and if you mash the move quickly enough, you can combo out of Awakened Ice V, such as: Superhuman C - Shisui Z - Superhuman Z - Superhuman X, and you can KEEP REPEATING this combo, to pressure your opponent until you finally get his or her Bounty.Īwakened Ice C is much easier to hit than unawakened C, it also has less end-lag and freezes slightly longer in terms of range, even at close range. It can also freeze the air, AND be used on air, which means jumping won't do any good for the opponent, the hitbox is also bigger, it has more damage, but since you're going to be a sword main, V move is really good for your choice of combo starting. Since you want to play as a Sword main, here are the PROS:Īwakened Ice V is harder to escape than unawakened Ice V. Ice is very good for its stuns and its decent mobility on water, especially with Mink v3 race, and because ALL of its moves break Ken AND stuns, or disables the opponent's ability to attack or counterattack. I will tell each strengths and weaknesses of Ice and Dark (both are fully awakened).Īwakened Ice: Let's say you finally completed all awakened moves with your team. You can go for Paw if you want, but it's already out of the meta, so its not that much of an option.
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